

Select our new module, click Hierarchy., put a tick next to Single Player. This will also serve as the directory name of your addin inside the Addins directory of the game.įrom the Extended Module dropdown, select Single Player, since we want to add extended content to the Single Player campaign. In the UID field, put in a unique identifier that will refer to your module, for example: "my_custom_items". This is the name that will show up on the DLC list. In the Name field, type in the desired name of your module: "My Custom Items Addin". module and watch the Object Inspector pop up That being said, let's jump into the deep water!īefore anything else, we will have to create a new modul in the Toolset that we can later load from the game:Ĭlick File -> Manage Modules, create a New. The source codes, a Builder-Builder-Load package and the finished addon will all be available at the end of this blog post. While the concept of this tutorial seems simple on paper, you will soon realize that it is a rather complicated task to add a custom item to the game, especially if you are new to modding.


For this tutorial you will need a genuine copy of Dragon Age: Origins in order to be able to download the Dragon Age Toolset. I've updated this tutorial to meet some higher quality standards and added some extra information to it as well.ĭuring this step-by-step tutorial I will show you how to create and add two custom items to the inventory of your Single Player character, namely a longsword and a shield, very much like the various pre-order Bonus DLC packs do. Posted: - 208 comment(s) - 0 trackback(s)

Written by weriKK on the BSN Legacy I am copying this for sake of information hoardingĬustom Player Items In Single Player - UPDATED
